The Format
We recently ran the first local Scars Block constructed tournament, since the full block was finally available to play. With Pro Tour Nagoya (the first big event to use this format) yet to happen, there hasn't been much online coverage of the format, leaving a wide open field of potential decks to build.
As it turned out, the end of semester exams and an apparent fear of playing an unexplored format kept a lot of the students and newer players away, but those of us who did turn up had a great time bashing untested brews into each other.
This is the story of one such brew.
The Strategy
I've been on a control kick ever since the release of Scars of Mirrodin, packed as it was full of subtle cards and interactions. Whichever deck I ended up playing, I knew that I would want Tumble Magnet to play a role. The trickiest decision was working out which control strategy to play in a format with a lack of cheap counter-magic or card drawing, and no Mind Sculpting to be done.
The block is full of very strong cards for each of the other facets of control: removal (particularly board sweeping effects), planeswalkers and finishers. Blue is rather lacking in removal options, but required for access to Tezzeret, Agent of Bolas or Venser, the Sojourner. Black is particularly strong at dealing with creatures, while white looks necessary if you want to deal with both artifacts and enchantments. Red is an option for both Koth of the Hammer and the plentiful burn spells. Green lacks access to any planeswalkers, and the interesting creatures are awkwardly split between infect and normal damage; not an exciting prospect.
The Mana
Next it was time to consider the biggest constraint in this block; the manabase. With only a cycle of dual lands and Sphere of the Suns to fix multiple colours of mana outside of green, it was clear that running more than one or two colours would be incredibly risky. I was also not enthralled at the thought of having Sphere of the Suns as my turn two play, when Tempered Steel decks could have three or four creatures in play at that point already. What to do then, when I wanted to run white and black with no fixing available?
The answer I came up with was to add a third colour, naturally.
Okay, this isn't strictly true, but I did add the nominally blue Tezzeret's Gambit and Gitaxian Probe to provide me with card drawing, and therefore a higher chance to hit the double white and black sources I would need. Having made the decision to run these cards, Seachrome Coast and Darkslick Shores provided a (nearly) free way to splash the blue and make sure that I would sometimes have the option not to pay two life.
The Deck
| Steve Deck Wins | ||
|---|---|---|
| 2 Inkmoth Nexus | 2 Gitaxian Probe | 2 Spellskite |
| 4 Seachrome Coast | 3 Dismember | 4 Mirran Crusader |
| 4 Darkslick Shores | 3 Revoke Existence | 1 Dismember |
| 7 Plains | 3 Contagion Clasp | 2 Divine Offering |
| 7 Swamp | 4 Pristine Talisman | 1 Black Sun's Zenith |
| 24 Land | 3 Tumble Magnet | 3 Hex Parasite |
| 4 Tezzeret's Gambit | 2 Shrine of Loyal Legions | |
| 2 Sunblast Angel | 2 Batterskull | 15 Sideboard Cards |
| 2 Creatures | 3 Elspeth Tirel | |
| 1 Venser, the Sojourner | ||
| 1 Life's Finale | ||
| 1 Contagion Engine | ||
| 1 Karn Liberated | ||
| 2 Black Sun's Zenith | ||
| 1 White Sun's Zenith | ||
| 33 Other Spells | ||
Some quick hits on the card choices.
- By sticking with only two actual creatures I hoped to nullify most opposing removal spells. Even if they did have one, the Angel would normally have already taken out one or more of their creatures to leave me well up on cards.
- The split on cheap removal was to hedge against most of the threats I could face. I was aware that I had no cheap ways to deal with a Consecrated Sphinx, but Go for the Throat seemed too much of a liability to draw against Tempered Steel decks.
- The Black Sun's Zeniths provide a cheap sweeper against the rush decks, then come back to supplement Life's Finale in the late game. Finale itself also functions as a way to neuter opposing control decks that are aiming to capitalise on one big threat, and can potentially leave them with no win conditions in their deck.
- I decided to run with a single copy of Venser off my eight blue sources. I considered Tezzeret instead, but with only thirteen artifacts in the deck I didn't think that I would be taking advantage of his abilities.
- The final card added to the deck was Pristine Talisman, which Andy Sims only reminded me existed ten minutes before the event. While Sphere of the Suns offers only limited mana fixing and a chance to waste your third turn, Pristine Talisman accelerates straight into a turn four Batterskull or Elspeth. The life gained from the Talisman is also important against non-infect decks, even against control it will help to counteract some Phyrexian life payments, especially if you can get multiples into play.
- In the sideboard, the Spellskites were a cheap blocker for fast aggro, and a way to keep burn spells from targetting me. Mirran Crusader was a bullet for infect decks. After that I had a package of further removal spells to tweak my configuration against aggro, and the Hex Parasites and Shrine of Loyal Legions for control mirrors.
The Tournament
The games I played were all fun and interactive. As you'd expect from a format with such a small card pool, it felt closer to powered up limited than Standard.
| In round one I faced WB Tempered Steel, using the Phyrexian mana guys like Porcelain Legionnaire and Vault Skirge to cheat on mana costs and power out a fast assault. In game one I was able to control the early rush with my removal and keep my life total high by eventually drawing all four Talismans. I then ambushed his remaining forces with a massive storm of cats, care of White Sun's Zenith. I sideboarded in my removal for Venser, Karn, and the Probes, but stalled for lands early game two and was receiving a serious beating. Judicious use of Tumble Magnet and Dismember clawed me back into it at just two life. I finally landed a Pristine Talisman to set up a Batterskull, and worked my way back up to twenty life before an Elspeth overwhelmed him. |
| The second round was against a mono-black Infect deck. His Necropedes and removal were pretty ineffective, with only a Throne of Geth threatening to pose a problem after a few early poison counters. I found Venser and protected him long enough to untap with him at eight loyalty, then use Tezzeret's Gambit to proliferate him to nine and draw two more cards to use after ultimating him. Removing all his permanents from the board prompted the concession. The Mirran Crusaders, Dismember, Divine Offerings and Black Sun's Zenith came in for Gitaxian Probes, two Elspeths, Venser, Karn, Contagion Engine and a Pristine Talisman. My opening hand had two Mirran Crusaders and two white producing lands, so it was a snap keep. He spent a Contagion Clasp (which I was a little surprised he had left in the deck) and a turn of proliferating to deal with the first Crusader before I exiled the Clasp. A Necropede and Throne of Geth traded with the second, but he was out of answers when I was able to Gambit up the third. |
| For the final round I played against Andy Mather with UB Tezzeret. He was able to get ahead with a Tezzeret and enough removal to stop my creatures from killing it in game one, using it to draw an extra card every turn rather than waste time making 5/5s. Eventually the card advantage proved too great, and when I had a last ditch Batterskull to try and get back into the game, his Karn Liberated turned up to take control. I sideboarded in Divine Offering, Hex Parasites and the Shrines, taking out Clasps, Magnets and the Contagion Engine. I had a double Hex Parasite hand, so I figured I should run one out early to try and get some pressure going, then followed it up with Shrine of Loyal Legions. Andy had the removal spell for the Parasite on the board, then surprised me with a Despise to take the second one from my hand. I wasn't expecting Despise as it is actually terrible against me with very few cards that it hits. I had dismissed it for my deck because against the creature decks you'd far rather just kill whatever they play, and I preferred Gitaxian Probe as a way to look at their hand and get a card ahead. |
| In this case it was deceptively good, as this cleared the way for a Tezzeret to appear and start drawing him even more cards. We traded cards for a while, keeping roughly even on the board while I was building up counters on the Shrine. I made a mistake with the Shrine at seven counters, by tapping down to play a Batterskull. Andy was able to resolve his Karn again to exile the Shrine and use Tumble Magnet to contain the Skull and the game ended shortly after. If I'd just waited and always left three mana up it was very difficult to lose that game, but instead I punted it away. We played a third game out where I was able to protect a Shrine, disrupt his Tezzeret's and Magnets with Hex parasite and then win with eight Myr tokens, so it's not like that plan is awful anyway. |
The End
I'm happy with the main deck as it is right now, it seems pretty well balanced and should crush most of the creature decks in the format. As for the sideboard, I wasn't that impressed by the Spellskites, and would probably cut them to make room for an extra Shrine of Loyal Legions and Hex Parasite. Planeswalkers are a real problem to deal with in this format, and it might be worth having access to a couple of Stoic Rebuttals to fight against them late game.
It'll be interesting to see how the metagame shapes up with the Pro Tour on the way. I might revisit this deck then to see how far off the mark I was.
Steve
Nice Article. you should really post them on our FB group page as well so i know when you've written them.
ReplyDeleteyea our game was pretty awesome. i think had you left mana up to crack the shrine game two i would have probably lost that game in the end.
hex parasite and shire on legions were very good SB cards against me. i had the parasite but did'nt think of the shire. gonna take another look at it.
yea, i have despise main and i left it in because i didn't have many ways to deal with elspeth. but just happened to hit your parasite.
looking forward to block again next month. hopefully we'll have a few more people then
Andy M