The New Phyrexia release events were this past weekend, where I took part in one full block draft (awesome) and several triple New Phyrexia ones (awful).
So most of my time was spent playing a terrible format that won't ever be relevant again, which you wouldn't normally think of as fun. On the other hand, my skill at accurately evaluating new cards usually gives me an edge over a lot of people at the beginning of a format (witness my large collection of pre-release t-shirts (before Wizards discontinued these prizes a couple of years ago (boo!))).
I thought it would be entertaining to put up a couple of the decks I drafted, each of which highlights some things to bear in mind when considering new formats.
| NNN Draft Deck One (Steve Deck Goes 2-1) | |
|---|---|
| 7 Mountain | 4 Gitaxian Probe |
| 9 Island | 2 Mutagenic Growth |
| 16 Lands | 1 Psychic Barrier |
| 1 Shrine of Burning Rage | |
| 7 Blighted Agent | 1 Volt Charge |
| 2 Razor Swine | 9 Other Spells |
| 2 Viral Drake | |
| 3 Pith Driller | |
| 1 Chained Throatseeker | |
| 15 Creatures | |
This deck highlights one of the major issues with small set drafts, which is the possibility to pick up ridiculous numbers of the same card. The only "real" format where this has been a factor before was triple Coldsnap, which was also one of the most boring non-core set formats ever.*
--- Aside ---
* Coldsnap drafting guide:
- Open booster, check for one of the "draft around me cards".
- If you have one; take it and pray that nobody else is trying to draft that deck.
- Otherwise; you're screwed, better luck next draft!
--- End aside ---
In this case, I quickly abandoned my first pick when I received second and third pick Viral Drake, then a selection of Agents, Probes and Swines. By the end of pack one I had four Blighted Agent and two each of Razor Swine and Gitaxian Probe. The second and third packs consisted of picking up some removal spells while tabling the obviously undervalued Agents.
The one match I lost was to a rather freakish game one where I only drew two infect creatures, and a game two that I punted by failing to remember that Sword of War and Peace deals damage equal to the cards in my hand. (And not my opponent's as I had thought, which meant that instead of just extending my clock by a turn and countering his last creature, I left myself one life short to play a lethal Mutagenic Growth and died.)
The other games proceeded much as you would expect for a deck with seven upgraded Plague Stingers.
That was a fine draft, but we can do better!
| NNN Draft Deck Two (Steve Deck Breaks the Format) | |
|---|---|
| 4 Swamp | 2 Gitaxian Probe |
| 4 Mountain | 1 Shrine of Burning Rage |
| 9 Island | 1 Mycosynth Wellspring |
| 17 Lands | 2 Tezzeret's Gambit |
| 1 Artillerize | |
| 2 Vault Skirge | 2 Rage Extractor |
| 1 Immolating Souleater | 9 Other Spells |
| 4 Spined Thopter | |
| 2 Sickle Slicer | |
| 2 Impaler Shrike | |
| 2 Pith Driller | |
| 1 Slash Panther | |
| 14 Creatures | |
The important lesson with this deck is that you need to evaluate every card in the context of the environment you are playing it in, and also the other cards you've already drafted.
A clear example of the first principle can be seen here with Rage Extractor; in normal Scars block drafting this card is underwhelming, with rarely more than four or five cards in a deck that would trigger it. As a result of needing Phyrexian mana cards to give it any value at all, it is necessarily a late pick (probably no earlier than eighth, and even then only in extreme circumstances or out of a very weak pack). But in a format where you are guaranteed another two packs full of Phyrexian goodness (hmm, maybe that should just be "Phyrexian-ness") in addition to whatever you already have, this card becomes a legitimate first pick.
Look at the rest of the list for examples of how card values change depending on your deck. Vault Skirge and Spined Thopter are fine creatures normally, but become insanely attractive when they can kill an opposing man just by being played. I noramlly dislike Slash Panther, but with a free Lava Axe stapled on I'm happy to run it. Pith Driller is already a high pick, but is upgraded to a three-for-one with the Extractor. Gitaxian Probe and Tezzeret's Gambit both search for Rage Extractor and become turbo-charged with one already in play ("Tezzeret's Gambit, deal four to this guy, draw two cards and proliferate a second counter onto this other guy" was pretty close to a four mana Cruel Ultimatum).
Another notable point about the deck was how "greedy" you could be with Phyrexian mana cards. This is notionally a three colour deck, but only three cards in the list actually require coloured mana to cast. In fact, in most early game situations it seems best to play the Phyrexian cards as aggressively as possible. A turn one of Gitaxian Probe, Island, Vault Skirge may leave you at sixteen life, but the Skirge will start gaining that back unless dealt with, and the follow up Spined Thopter on turn two represents an awful lot of pressure. I'm looking forward to trying to apply this to Standard or Block constructed, where a more consistent curve of creatures is available and don't necessarily interfere with the manabase required to play a Tempered Steel (for instance) on time.
Annoying "Why Did I Have to Open This Booster in a Draft" Moment of the Day
This award goes to Rich Tinsley, who cracked the (quite literally) mythical double Batterskull booster. The annoyance was slightly lessened by the fact that he was passing to his son Rob.
The story gets even better when we discover that Rob had already first picked a Batterskull of his own. All reports point to the fact that this was, indeed, nice.
Steve