1. Introductions
"Hi, I'm a control player. I am superior to all you lesser players.What's that you have there? A creature? How cute!
Let me show you this card I have here; it's called Journey to Nowhere.
Some more creatures? I can't have three more Journeys? You're right. This one's called Day of Judgment.
You want to cast a gigantic Titan? Well sure, that's a nice idea, but my Mana Leak says that you need to pay just a little bit more. No? Into the graveyard.
You still haven't conceded? What's that? Can't be countered? Okay, I'll just use my... CAN'T BE TARGETED?!? REGENERATES FROM DAY OF JUDGMENT?!?
AAAAAAAAAAAAAAAAAAAAAAGGGGGGHHHHHHH!!!!!"
I think this is the reaction that most right-minded, intelligent Magic players had when they first laid eyes on Thrun, the Last Troll:
"But... but... this circumvents all the creature control and removal spells that I play!"
You are indeed, as all control players always are, correct.
Although perhaps a little limited in your thinking. Here then, is my guide to troll-slaying in the new Standard.
2. The Old Guard
Know what can kill Thrun, no hassle, no deck change required? Day of Judgment.
Okay, okay, if they have six mana (2GG plus 1G) they can play Thrun with regeneration mana up, but is that always going to be the case?
Maybe that's a bit of a cheat, so let's assume the game has gone late and they have plenty of mana. What can we do? Just looking through the standard inclusions in builds of UW or UB control we have:
Six is bigger than four, as my old maths teacher used to say. (She was very thorough, although I can't help but think that a more efficient teaching method might have had us move past simple addition by age eleven).
In addition to Thrun bouncing off each of them, both Sun Titan and Grave Titan can race. Grave Titan automatically provides blockers with each swing, while Sun Titan needs a little assistance from Wall of Omens or Sea Gate Oracle.
Frost Titan is less impressive in this respect, although if Thrun is being used to chump block the Titan will effectively be tapping down three lands a turn.
By using his +2 ability, Gideon can tie up a Thrun for three turns before falling. This is a lot of time to dig for another answer, or simply smash back for lethal with Titan or Celestial Collonade. There is even the option to +2 Gideon for two turns, then start using the +0 to get in for six (with the benefit that Thrun is tapped for the first swing).
"JUDGE! You can't target Thrun! He's trying to CHEAT!"
Let me finish...
Space Core Directive 34124 says that the controller of an aura that enters the battlefield without a target attaches it to an object that it could legally enchant. This mini-combo is already present in standard builds of UW control, where both are included as individually strong cards against opposing control decks and not as a combo per se. Of course, if we wanted to specifically aim for this combination, the more efficient choices might be Mind Control and Glimmerpoint Stag.
Rule 420.5e: If two or more legendary permanents with the same name are in play, all are put into their owners' graveyards. This is called the "legend rule". If only one of those permanents is legendary, this rule doesn't apply.
Clone is a effectively a targeted removal spell without needing to be able to target the intended target where legends (and targeting) are concerned. It also happens to be a very effective creature in a format filled with Titans, Avenger of Zendikar and Eldrazi.
As long as they don't have a Leyline of Sanctity in play, Contagion Engine can take down a Thrun for the low, low price of fourteen mana!
He's big, he's flashy, he's apparently too difficult to fit into a real deck, possibly due to the literacy levels of the people who try to write his name on deck registration sheets... A Skithiryx in play regenerates exactly the same as Thrun, but comes off the better of any tangle between them.
That isn't to mention that a race between these two is stacked in favour of the dragon.
3. New Kids on the Block
There are also a few worthy answers included in Mirrodin Besieged, most notably:
Rule 420.5e strikes again! You'd need to be playing Gx control to achieve this normally, but if you wanted a control deck that is set up to trump the mirror (and pretty much any deck that has guys, or plans to remove yours...). Both RUG and BUG combinations are legitimate Standard decks even without the addition of the new set.
Nice activated ability, bro! I didn't know Durkwood Boars was playable nowadays!
A repeatable Wrath effect, with no protection or regeneration or indestructible nonsense getting in the way. This card is insane against any deck with creatures, and Thrun is definitely "just another creature" when the Black Sun comes knocking.
This is destined to be a control mainstay, since one hit plus a little proliferation is all you need. The same is true against Thrun, since Proliferate doesn't target. Of course, it might be more prudent to leave him as a 1/1, of limited threat and stranding any further copies in their hand.
4. A Deck
I leave you with this little thought experiment in the world of tomorrow. Well, the world of a few days anyway.
Steve Deck Wins (Standard with Mirrodin Besieged)
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Steve
Wait, was that ten ways? I think I counted 13.
"Shutuuuuuup! I didn't finish reading yet."
But he didn't even mention Mindbreak Trap!
"Pfft. You're right, this guy sucks."
Right! I mean, Clone?
"Space Core Directives? What is this, 1996?"
Pizza?
"Do it. Let's go."